Privacy

Larkwit privacy notice

Last updated: October 21, 2026

Larkwit is a puzzle game run by Pescao Labs LLC, a Wyoming (USA) limited liability company ("we", "us"). This notice explains what information the game uses, why, and the choices you have. We've tried to keep it short and plain.

Contact: [email protected]. For privacy questions or requests, write to our Privacy Officer at that address.

The short version

What we collect, and where it is kept

1. On your device

The game remembers you with your browser's local storage. Those entries include:

Settings → "Delete all my data on this device" erases the game's own saved entries. It does not delete usage stats already sent, and it does not clear codes the analytics tool stores under its own keys.

2. Usage stats

When the build includes a PostHog project key, events are sent to PostHog unless your browser sends Do Not Track or Global Privacy Control. The same events are also kept on this device, including when those signals are on. The events are:

Each event carries:

PostHog also receives technical details your browser shares with it: browser and version, operating system and version, device type and model, screen and window size, language, time zone and its offset, and PostHog's own device and session codes. We remove the raw user-agent string before an event is sent. We don't record your screen, we don't capture every tap automatically, and we don't run surveys.

These events don't include your name, email address, phone number, precise location or keystrokes.

3. Your IP address

Your device's internet (IP) address is seen by any website you visit. Cloudflare, which hosts the site, sees it, and PostHog sees it when usage stats are sent. The game tells PostHog not to work out your city or country from that address. The PostHog project is set to discard IP addresses rather than keep them with your events. Cloudflare keeps short-term technical and security logs under its own policy.

4. Links that keep the same random ID

Some links contain a code made from your random ID, the date you first played, the last day you played, how you found us, and the page you first opened. The code lets our counts treat the next visit as the same player. It does not copy your solved puzzles onto another device.

You will see that kind of link in three places:

The code has no name or email in it. Anyone who opens it on a browser that doesn't already have its own ID can be counted as you, so please don't share it. The "Share my result" button never includes this code. That link only says the visit came from a shared result.

5. Email, only if you type one

After you solve a puzzle, you can open "Email me a daily reminder". The "Go ad-free" screen can ask for one note when a Supporter plan exists. Both are optional, and the consent box starts unticked.

If you submit an address, it is saved on this device with the time you agreed and which list you joined. It is not sent to us, and we don't pass it to an email provider. The screen says reminder emails haven't started. The usage-stats event records that you asked, not the address.

Why we use it (and our legal basis)

Run the game and remember your progress on your device. On-device data. Providing the service you asked for, and storage that's strictly necessary for it.
Understand how the game is used so we can improve it (which puzzles are too hard, whether people come back, which links bring players). Usage stats and the random ID. Our legitimate interest in improving the game. You can object by turning on Do Not Track or Global Privacy Control, which stops stats from being sent, or by emailing us to delete stats already sent.
Keep the service secure and working. The IP address while you are connected, and short technical logs. Legitimate interest in security.

In the UK, storage on your device for statistics can be used to improve a service when you are told about it and can object. That is what this page and the browser signals above are for. The game does not use the stats for advertising or to build a profile of who you are.

Who we share it with

We don't sell your personal information, and we don't share it for targeted (cross-context behavioural) advertising. Service providers process data only on our instructions:

We don't use an email provider. We don't load an advertising network or a Meta Pixel, and we don't send your information to Meta.

We may disclose information if the law requires it, or to protect our rights or the safety of others. If Pescao Labs LLC is ever reorganised or sold, the game's data may transfer to the new owner, and this notice will still apply to it.

Facebook and Instagram: if you open Larkwit from an ad in the Facebook or Instagram app, the page opens inside that app's own browser, which Meta controls under Meta's privacy policy. We don't control that browser.

International transfers

We're based in the United States, and our providers process data there. When personal data is transferred from the UK or the European Economic Area, we rely on our providers' data-processing agreements, which include the UK/EU-approved Standard Contractual Clauses (and, where a provider is certified, the EU-US Data Privacy Framework and its UK extension).

How long we keep it

Your choices and rights

Children

Larkwit is a general-audience game. It isn't directed to children under 13, and we don't knowingly collect personal information from them. We don't ask your age. Please don't type an email address if you are under 16 (under 13 in the US). If you think a child has given us personal information, email [email protected] with the ID shown in Settings, and we'll delete it.

Security

We keep collection to a minimum. We don't collect names, passwords or payment details through the game, we use encrypted (HTTPS) connections, and we limit who can see the data. No system is perfectly secure, so please keep your personal link to yourself.

Changes to this notice

If we change how we use information, we'll update this page and the date at the top. If we add advertising partners, payments, or a service that actually sends email, we'll update this notice before turning them on.

Contact

Pescao Labs LLC, Privacy Officer: [email protected]